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PROFESSIONAL CERTIFICATE IN GAME DESIGNING

Master essential skills in drawing, 3D modeling, animation, and game development using industry-standard tools. Gain hands-on experience with the full game design pipeline, from concept to final production.
 

What Will You Learn?
  • Create high-quality concept art and digital paintings.
  • Develop detailed 3D models and animations using Blender and Maya.
  • Sculpt complex, high-detail models in ZBrush.
  • Apply realistic textures and materials using Substance Painter.
  • Design and develop game levels and mechanics using Unreal Engine.
  • Understand the complete game design and development pipeline.
  • Work effectively in a game design team and contribute to professional game projects.
     
₹84,260.00
Course Details
Division
Category
Credits
15
Duration
450 Hours
Level
Master
Price
₹84,260.00
*Additional University and GST charges applicable.

Master Diploma in Game Design is an intensive program designed to equip students with the essential skills and knowledge required for a successful career in the game design industry. The course covers a wide range of topics, including traditional drawing, digital painting, 3D modeling, animation, sculpting, texturing, and game development using industry-standard tools. Students will develop a comprehensive understanding of the game design pipeline, from initial concept art to the final game production, using software such as Photoshop, Blender, Maya, ZBrush, Substance Painter, and Unreal Engine.
 

Lessons Of Course

MODULE No. 1

10H

Topic Duration
INTRODUCTION TO GAME DESIGN & CONCEPT ART

MODULE No. 2

30H

Topic Duration
PHOTOSHOP FOR DIGITAL PAINTING, TEXTURING, & CONCEPT ART
OVERVIEW OF PHOTOSHOP INTERFACE
BASIC BRUSH TECHNIQUES AND CUSTOMIZATION
UNDERSTANDING COLOR THEORY
WORKING WITH LAYERS
BASIC SHADING AND LIGHTING
TEXTURING AND DETAIL WORK
CREATING A SIMPLE DIGITAL PAINTING
CHARACTER CONCEPT ART CREATION
ENVIRONMENT AND PROP CONCEPT ART CREATION
FINAL CONCEPT ART PROJECT

MODULE No. 3

20H

Topic Duration
ILLUSTRATOR
INTRODUCTION TO ADOBE ILLUSTRATOR
WORKING WITH SHAPES AND COLORS
PEN TOOL AND PATHS
BRUSHES AND STROKE TECHNIQUES
LAYERS AND MASKS
DRAWING AND PAINTING TECHNIQUES
TEXT AND TYPOGRAPHY
PATTERNS AND TEXTURES
ADVANCED BRUSH TECHNIQUES
GRADIENT MESH AND BLENDING TECHNIQUES
EFFECTS AND FILTERS

MODULE No. 4

60H

Topic Duration
BLENDER
INTRODUCTION TO BLENDER INTERFACE AND BASIC NAVIGATION
BASIC 3D MODELING TECHNIQUES
INTERMEDIATE 3D MODELING TECHNIQUES
SCULPTING BASICS
UV MAPPING AND UNWRAPPING
TEXTURING AND MATERIAL CREATION
INTRODUCTION TO RIGGING
BASIC ANIMATION TECHNIQUES
INTERMEDIATE ANIMATION TECHNIQUES
ADVANCED MODELING AND ANIMATION TECHNIQUES
LIGHTING AND RENDERING
EXPORTING MODELS AND ANIMATIONS
PROJECT PLANNING AND EXECUTION
FINAL PROJECT DEVELOPMENT
FINAL PROJECT PRESENTATION AND CRITIQUE

MODULE No. 5

50H

Topic Duration
MAYA
INTRODUCTION TO MAYA INTERFACE AND BASIC NAVIGATION
BASIC 3D MODELING TECHNIQUES
INTERMEDIATE 3D MODELING TECHNIQUES

MODULE No. 6

50H

Topic Duration
ZBRUSH
INTRODUCTION TO ZBRUSH INTERFACE AND BASIC TOOLS
BASIC SCULPTING TECHNIQUES
SCULPTING WITH DYNAMESH AND ZREMESHER
ADVANCED BRUSH TECHNIQUES AND CUSTOMIZATION
DETAILING TECHNIQUES
SCULPTING CHARACTERS
SCULPTING ENVIRONMENTS AND PROPS
POLYPAINTING AND TEXTURING
CREATING AND USING ZBRUSH MATERIALS
RENDERING IN ZBRUSH
EXPORTING MODELS FOR OTHER SOFTWARE
FINAL PROJECT PLANNING AND EXECUTION
FINAL PROJECT DEVELOPMENT

MODULE No. 7

50H

Topic Duration
SUBSTANCE PAINTER
INTRODUCTION TO SUBSTANCE PAINTER INTERFACE AND BASIC TOOLS
UNDERSTANDING MATERIALS AND TEXTURES
BASIC TEXTURING TECHNIQUES
ADVANCED TEXTURING TECHNIQUES
CREATING CUSTOM MATERIALS
DETAILING AND ADDING REALISM
WORKING WITH SMART MASKS AND GENERATORS
BAKING MAPS AND OPTIMIZING TEXTURES
EXPORTING TEXTURES AND INTEGRATION
RENDERING IN SUBSTANCE PAINTER
FINAL PROJECT PLANNING AND EXECUTION
FINAL PROJECT DEVELOPMENT

MODULE No. 8

90H

Topic Duration
UNREAL ENGINE
INTRODUCTION TO UNREAL ENGINE INTERFACE AND NAVIGATION
LEVEL DESIGN BASICS
ADVANCED LEVEL DESIGN TECHNIQUES
INTRODUCTION TO BLUEPRINT SCRIPTING
ADVANCED BLUEPRINT SCRIPTING
MATERIALS AND TEXTURING
ADVANCED MATERIALS AND SHADERS
LIGHTING AND SHADOWS
POST-PROCESSING AND VISUAL EFFECTS
CHARACTER ANIMATION AND RIGGING
IMPLEMENTING GAME MECHANICS
USER INTERFACE DESIGN
SOUND AND MUSIC INTEGRATION
OPTIMIZATION AND PERFORMANCE TUNING
PACKAGING AND DEPLOYMENT
FINAL PROJECT PLANNING AND EXECUTION
FINAL PROJECT DEVELOPMENT

MODULE No. 9

90H

Topic Duration
FINAL PROJECT